About this course
The videos included in this course are recordings of a live class. The instructor is not available for questions or feedback at this time.
Learn the basics of writing for video games. How to think about writing for video games, the place of player agency, and the basics of narrative branching. Learn how to build your portfolio and what should go in it.
This workshop is for those just beginning their games writing journey. We will take a close look at how writing for games differs from writing for other mediums. We will take a hands-on approach to putting together your first few portfolio pieces, focusing on dialogue, bark sheets, and branching narrative basics.
Come prepared to participate in writing exercises and peer review. Have the free application Twine (https://twinery.org/) downloaded for later use.
Topics Covered:
- Game writing basics
- Narrative structure and design
- Characters
- Dialogue
- What's in a portfolio
Student Takeaways:
- Understanding storytelling related to game writing
- Developing characters
- Building a portfolio
- Practical tips on breaking into the industry
Duration of Class
76 minutes
Example Curriculum
About Whitney "Strix" Beltrán
Strix is a multi-award winning narrative designer and writer for video games and TTRPGs.